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I Built a Multiplayer Typing Game in a Weekend and Wrote None of the Code

On Saturday I had a one-page idea for a game.
By Sunday it was live at keyboardwarriors.online with:
- real-time matchmaking and private rooms
- accounts, match history and a weekly leaderboard
- seven fighters, six arenas, music and sound effects, all generated by code: no art files, no audio files
- a pixel-art sprite editor, with an AI that checks every drawing before anyone else sees it
- a marketplace with its own currency
- an admin panel, an audit log, and a Discord announcer
- an anti-cheat that listens to the rhythm of your typing
- a logo
I wrote none of the code. I built it pair-programming with Claude Fable 5.1, Anthropic’s AI, in Claude Code. I made decisions, argued, playtested, pasted API keys, and lost a lot of typing duels.